THE PLAYBOOK · SALESWOOD
Getting started with Nurikabe
Read the aim of Nurikabe, then make your first move. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Keep the game area visible while you use its controls. Begin with the solo mode shown on the page. Use the example below to understand a decision.
Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
Build familiarity through play
Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules. Use the example to check your reasoning.
What counts as success
Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Read that aim before choosing your first action. Review the board or playing area as it changes.
From the start of a round
- Shade sea squares and leave islands white.
- Every island contains exactly one clue.
- Different islands cannot meet along an edge.
- Check puzzle verifies sizes, connectivity and forbidden sea blocks.
Your inputs
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Keep the playing area visible while using these controls. Contact us with the game and device if a control does not respond.
Follow the example
An island labelled 1 is already complete, so its edge neighbours must be sea. Apply the same reasoning to the position in your own round. Look for the relevant detail.
Keep this in mind
Two numbered islands may not merge into one. Check the rule before repeating the action. Before your first action, say what you are trying to achieve. Then compare the result with the goal.
Helpful answers for players
As a new player, what is the goal of Nurikabe?
The key detail is this: Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.
On this playing page, how do I control Nurikabe?
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
What example helps explain Nurikabe?
Here is the relevant explanation: An island labelled 1 is already complete, so its edge neighbours must be sea.
For this browser game, what should I watch out for in Nurikabe?
Here is the relevant explanation: Two numbered islands may not merge into one.
For my first round, what format does Nurikabe offer?
Keep this in mind: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
Before I begin, which play mode does Nurikabe use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.